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If the game was going to rely on simple nostalgia as a drawing card for us gamers who used to play with these tiny plastic creatures as kids, it seemed doomed since the original game would have scratched that itch.

Apparently, though, legions of multi-player fans made enough noise and commotion to convince the company that the need for Army Men II was a viable option and they chose to exercise it. What I found was a game that was definitely improved over its predecessor.

Unfortunately, even though many of the weaker areas of the game are successfully addressed in this iteration a sure sign that 3DO continues to listen seriously to fan feedback , other wounds are opened, albeit none of the fatal variety.

There is, however, one major fault that lays a pall of smoke over the virtual battlefields and, indeed, it concerns movement. Sarge and his troops are now much easier to control through the use of two methodologies, each of which works quite well.

You can order Sarge and his brothers in arms around obstacles, through sticky situations and over previously impassable barriers by utilizing the point-and-click options incremental steps or by holding the LMB down and leading him with your cursor like a carrot in front of a horse. Also available is the tried and true method of using keyboard arrow keys to march him through his paces. Unfortunately, all these workable movement options can become unnecessarily frustrating due to the baffling lack of a coherent path finding feature.

All too often the player will have to coax Sarge and his troops from point A to point B to point C by employing an annoying series of tiny steps or they’ll wander like lost souls in the wilderness. Even worse is the very real threat that Sarge’s men can actually get in his way at times causing potentially catastrophic battle casualties if confronted with an in-your-face enemy troop at an inopportune time. But, even with these problems, movement is still improved over the original.

If you choose to use the keyboard as the main input device, the good news is that most of the key commands can be remapped to your own specifications.

There are a couple of methods for initiating multiple troop movement. One is by clicking on individuals while holding the Control key down and the other requires drawing an on-screen rectangle around them. Both work nicely but the entire exercise can fall prey to the ugly path finding snafu. One of the new features that represents a double-time step forward in the series is the wonderful addition of cumulative experience points for the individual squad members.

This results in a more elite force as the missions roll by assuming you can keep them alive and gives added incentive to more carefully position your troops from situation to situation. This feature alone adds a new level of strategy to the basic game.

Also welcome are the many new weapons and vehicles now available. My favorite is the aerosol can and lighter that can be used as a flame-thrower love to melt those Tan troops into a gooey mess right in their shoes but the more practical new weapon is the sniper rifle, a deadly addition to Sarge’s ever growing arsenal.

Another very handy feature is the usage-count that accompanies most weapons as well as the easy shift from one weapon to another maximum of six can be carried at any given time. In the area of weapons and health, power-ups play a much bigger part in Army Men II. Just moving Sarge over a box on the ground will garner additional ammo or health benefits for himself and his men. If you happen to be at the limit of six items Sarge’s maximum load and come across a new weapon you want, dropping an item is no longer a penalty as it now assumes the shape of a power-up that can be reclaimed later.

Of course, you can still acquire items that enemies drop as well. The biggest advance in vehicular capability is the venerable PT Boat that can carry up to six units at a time. Steering can be problematical at times due to that aforementioned pathfinder glitch but I suppose the zigzag effect could be considered tactical — not!

Other important modes of transportation include tanks, half-tracks, jeeps and cargo trucks, all of which are controlled by the same methods used in troop movement. One of the notable new game features is the switch back and forth between the « real world » and Sarge’s plastic world through the use of portals or teleport devices. In the real world, you’ll get to carry out missions in locations such as a kitchen watch out for those burners!

Unfortunately, the mix of missions leans more toward the « plastic world » but that’s what add-on mission packs are for, right? Successful completion of each mission automatically invokes orders for the next one in the full campaign game. For the most part, the single-player missions are well balanced and ultimately fair but be prepared for a few that will be devilishly difficult to complete due to seemingly out of reach objectives.

But, there is always a way and finding it becomes a large part of the challenge in addition to fighting tooth and nail wait a minute Multi-player fans haven’t been left out of the picture as evidenced by the huge segment of the manual that addresses multi-play issues.

I have seen some discontented rumblings around various sites on the Internet by the multi-player contingent that seem to revolve around the lack of an option to play any of the « real world » maps in on-line competition.

Not being a multi-play fanatic myself, I can’t vouch for the accuracy of those grumbles but perhaps, if true, that would auger well for a future scenario builder or map-maker option by 3DO in the next iteration. Despite the few nagging problems I’ve mentioned, I found the entire game to be more enjoyable than the original. To my way of thinking, if sequels don’t grow and exceed the roots planted in the original, then they deservedly become labeled as failures.

But, if the opposite is true, as in this case, then I’m left with the happy task of giving due credit. Perhaps in this case, we could scare up a medal for Sarge! Graphics: Pleasingly clear most of the time , nice backgrounds, interesting environments, and some clever obstacles, although at times the graphics are a bit mundane and suffer from a dare I say it?

Overall, though, better than average, with some well done and funny cut-scenes. Sound: Even though the music isn’t always exactly right for every situation, I found the unusual choice of classical music to be immensely satisfying while playing.

The urge to turn it off wasn’t as overwhelming as it so often is in this type of game. The voice acting ranges from good to great and the sounds are very appropriate. Enjoyment: Although a much better package than the original, the unfortunate in-game confusion and congestion caused by the lack of a « smart » pathing feature is annoying at times, resulting in undesirable consequences when trying to complete missions, especially those incorporating a time consideration.

Gameplay would have been excellent, but for that aspect. Replay Value: Not as bad as you might think for an action oriented game. Mission objectives remain the same regardless of how many times you play, but the means for completing them can differ depending on the experience of the troops, weapons used, and other factors. Contact: , done in 0. Search a Classic Game:. Army Men 2 screenshots:.

 
 

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Plot The preoccupation begins with Sarge and a minor squad in the kitchen. Accompanying they fight their course transversely over the kitchen counter, they find a passage and wind up again in the plastic globe. The beguilement then continues through a forested, rough zone which joins a radio stronghold, a tank factory, and an arriving strip.

The previously stated all appear, in every way, to be in the same region of the plastic planet. In the arriving strip Sarge should meet with a progressively senior warrior and recuperation a blue spy from tan compels. The hence stage in the diversion incorporates Sarge acknowledging a missing colonel in a tropical reach.

There, he identifies that troopers from each one of the four gatekeepers have united as one in what is called « the Clique ». Later its uncovered that colonel has ended up being troubled and is the aide of this faction.

He escapes through a passage and is copied by Sarge into the front yard of some single’s house. It was there that Sarge defied suicide ambush pilots, cockroaches, and different parts of the religion; in the long run, Sarge needed to take out the colonel himself. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Requires agreement to a 3rd-party EULA. Languages :. Publisher: 2K. Share Embed.

Read Critic Reviews. Add to Cart. Bundle info. Add to Account. View Community Hub. About This Game Army Men II, the sequel to the best-selling title Army Men, takes plastic toy soldier warfare into the kitchen, bedroom, front yard, and garage.

Crazy weapons: magnifying glasses and spray cans complement your traditional arsenal. Plastic warfare’s finest hour: nothing’s as fun as melting Tan troops into puddles of plastic! The kitchen campaigns: toy soldier warfare moves to the kitchen, bedroom, front yard, and garage! Perhaps in this case, we could scare up a medal for Sarge! Graphics: Pleasingly clear most of the time , nice backgrounds, interesting environments, and some clever obstacles, although at times the graphics are a bit mundane and suffer from a dare I say it?

Overall, though, better than average, with some well done and funny cut-scenes. Sound: Even though the music isn’t always exactly right for every situation, I found the unusual choice of classical music to be immensely satisfying while playing. The urge to turn it off wasn’t as overwhelming as it so often is in this type of game. The voice acting ranges from good to great and the sounds are very appropriate. Enjoyment: Although a much better package than the original, the unfortunate in-game confusion and congestion caused by the lack of a « smart » pathing feature is annoying at times, resulting in undesirable consequences when trying to complete missions, especially those incorporating a time consideration.

Gameplay would have been excellent, but for that aspect. Replay Value: Not as bad as you might think for an action oriented game.

Mission objectives remain the same regardless of how many times you play, but the means for completing them can differ depending on the experience of the troops, weapons used, and other factors. Contact: , done in 0.

Search a Classic Game:. Army Men 2 screenshots:. You Can Contact Me If you face any problems in installing the file or comment below. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment.

What is the game about? Gameplay The gameplay of Hitman 2 is one of the most complex and well-designed gameplays out there. Features of the games Hitman 2 has been around for quite a long time and has successfully made a name for itself in the stealth game genre. Huge Inventory of Weapons The game offers the players a huge number of weapons which surely makes the game so much more fun to play.

Online Co-op Mode In this mode, players can play the game with their friends and family. Highly detailed locations The Game offers a vast variety of locations for gamers to explore. Freedom of Approach Players will be in complete control of the world and how other people in the world react. Yes, we can play the game Hitman 2 on a bit operating system. What is the minimum RAM requirement for the game Hitman 2?

Can we play the game Hitman 2 without DirectX? No, we cannot play the game Hitman 2 without DirectX. Noah January 30, 0 4, 4 minutes read. Noah Hola! I am Noah Smith. I am a small business owner from Toronto, Ontario.

Ever since my childhood, I have been crazy about gaming. I belong to the generation when gamers were imagined to be hooded guys sitting in a pitch-black room with ghastly dark circles under their eyes and a gamepad in their hands.

Believe me, I was no different.

 
 

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